She unfortunately will not get to use her trait bonuses often, since Saber enemies are almost always better dealt with using Archers, and there are very few “Threats Against Humanity” type enemies. Her Noble Phantasm alone also does not hit particularly hard, so Masters need the right cards to use her effectively. All of MHXX’s skills are only good for a single turn, and her Foreigner typing means she will be hitting neutral in almost all situations except against Berserkers. With burst comes the unfortunate deficit to sustained damage. Most interestingly, she also has an ability to push Critical Stars onto her teammates for one turn with Police Instincts E during her downtime, keeping the team’s overall sustain high. She also has rather easy access to her Noble Phantasm via her charge on Justice of World’s End A and some rather good hit counts. Not only does she have a massive attack up on her Suit Up EX, but she has another attack up on her Noble Phantasm Etherspace, Yet Lawful which varies based on overcharge, which will boost up any other hits she does that turn. If there is one thing MHXX excels at, it is burst damage. Up there, in the sky, it’s everyone’s favorite hero here to save us from the Sabers! Even better, this time she’s wearing a mecha outfit with a bikini underneath its metal exterior! With her Foreigner type classing and 4-star rarity, Mysterious Heroine XX unleashes her Single Target Arts Noble Phantasm and provides Masters with a more accessible chance at the true Berserker counter-class. I don’t really care what happens after that.”
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